
This section describes how the game determines your GFX Device. Log $logGroup $logLevelInfo "Setting cpu level for non-Vista." Log $logGroup $logLevelInfo "Setting cpu level for Vista." This section is used under Hardware Rendering later on below in the file when determining how the Simulation, Sound Quality, and Animation Sampling will be set. Otherwise, the second set of CPU levels will be considered. This section says if your computer runs an operating system with 'NT 6.0' in its name, the first 3 batch of CPU levels will be considered by the game. This section determines what operating system you use. The higher the amount of RAM you have, the better it would be to handle the game's temporary storage use. This section defines what level of magnitude the amount of RAM that your computer has. Log $logGroup $logLevelInfo "Parsing configuration script" Do not attempt to modify your game's Graphics Rules unless you read and understand each variable's purposes. It could be used for advanced modders to create tweaked graphic settings that could benefit future users. The article was made to document what they do.

Also note that understanding of the variables listed here are for advanced users.

ANY INCORRECT ADJUSTMENT OF THE VARIABLES WILL THROW AN "APPLICATION WILL TERMINATE" ERROR DIALOG WINDOW. Applying GFX Device Specific Workaroundsīefore attempting to adjust any variable in your Graphics Rules.sgr file, always make a back up copy of your original file in case of errors or omissions made from the modified file.Major sections of the Graphics Rules.sgr file include: The article will attempt to describe each section of the file and how they can be adjusted.

This section is dedicated to describing the technical aspects of the Graphics Rules.sgr file for The Sims 2 PC game.
